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Q: What was the prime inspiration behind the idea of Gord? Any examples you want to quote? They however do not transition in between scenarios. For each you can use whatever subject or subjects you see fit. Stan Just: There are multiple quests to take up. Q: Players will be able to use companions for the quests or each quest will only have the player alone? You build up your gord further and take on yet another quest. Analyze what has happened to your subjects – how they handled the stress, what items they got and who gained the most experience. After such an expedition (all real-time) you probably will go back to the settlement to recuperate a little. Then you scout the territory, visit some POI, loot everything on your path, fight some monsters and more. You will usually start by setting up your base and gathering resources in preparation for the adventures waiting in the wilderness. Stan Just: Gord is a city-builder at its core. However, players will be completing a set of quests to gather resources, right? So where do these strategic elements come into play? In the Custom scenarios the levels are procedurally generated so we do not disclose their world positioning and you transition simply by switching from one scenario to another. In the Campaign those levels will be placed in the particular regions of the world and the player will transition from one to the next in a linear consecutive way. The player transitions from scenario to scenario and each has their own confined area. Stan Just:It is inspired by the Slavic lore but it is our own, original universe.
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It’s Slavic Lore, right? But how dynamic the environment and the world itself going to be? Is it going to be an open-world? How will players explore the new parts of the world? Thankfully, Blite Fund saw the potential in me and agreed to invest some seed money which transformed eventually into Covenant. My first game, done in cooperation with Vile Monarch, was met with mixed response from potential publishers so I needed to abandon it and consider all the private funds invested in it as sunk cost (still paying off those bank loans).
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But I guess that’s the cost of going after multiple dreams at the same time so I never complained or regretted that. Working evenings and weekends alongside a full-time job and a pregnant wife was challenging. The best way to do that is to throw yourself out of the comfort zone and I did just that.īut yeah… it wasn’t all sunshine and rainbows. Stan Just: The main motivation was the need for further personal development. Q: From working for a big game developer (CD Projekt Red) to going indie, what was the prime motivation behind it and how has the journey been so far?
GORD PC GAME FULL
We’ve got 10 people working full time on Gord internally but there are several dozen more contractors involved in the project atm. That’s why we don’t crunch, don’t have core hours, work on laptops and discuss design of the game together almost every Friday. Given the chance to set everything my way I did not hesitate to experiment. I was working for various companies for over a decade seeing what works and what does not. Tell us a little bit about Covenant.Dev and how many people are currently working in it? You can read the interview as such below: We talked about the studio, gameplay elements, inspirations, console releases and more. We had a chance to sit down with v CEO and Game Director Stan Just to talk about Gord. The good thing about Gord is that the gameplay offers real-time exploration and combat so they can have a The Witcher 3 feel in there as well. Gord was revealed recently as a dark-fantasy strategy game where players gather resources to develop their own settlement. He has formed a new studio v and is now working on Gord with a team of talented developers. Former The Witcher 3 producer, Stan Just is one of those veterans. Complete quests and manage a populace whose personal stories and well-being impact the fate of the settlement.A lot experienced developers in our industry go independent to make their own games the way they exactly want them. Gord is a single-player, adventure-strategy game featuring developing societies, eerie forbidden lands, and remarkable mythical creatures. You can't invite this user because you have blocked him. You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. OMNIDRAAKH OMNIDRAAKH Sorry, data for given user is currently unavailable.
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